Projects
We live in an era where information is overloaded and attention is scarce. Since most news sources (social media or news apps) need to get our attention to make money,...
Social interactions play a pivotal role in shaping the professional identity, competence, and empathy of future healthcare professionals. From problem-based learning (PBL) that leverages group discussions for solving problems in...
The renowned learning theorist Seymour Papert built his work on the observation that programming can catalyze powerful ideas. According to Papert, “powerful ideas” are central concepts and skills that are...
Being new to STEM can be stressful. While newcomer stress can resolve itself over time, it can also foreshadow issues like a lack of a sense of belonging, loss of...
This project reviews empirical publications that used high-frequency data collection tools to capture facets of small collaborative groups—i.e., papers that conduct Multimodal Collaboration Analytics (MMCA) research. For the scope of...
Nowadays, many learning environments are starting to produce a deluge of data. Diverse, complex data including digital logs, student portfolios, videos, sensor data, surveys, and information from registrars are often...
While augmented reality (AR) technology is being considered by educators for its potential to help students visualize abstract concepts, currently there are barriers from the high cost of developing complex...
While Multimodal Learning Analytics (MMLA) is becoming a popular methodology in the LAK community, most educational researchers still rely on traditional instruments for capturing learning processes (e.g., click-stream, log data,...
Makerspace environments are becoming popular project-based learning spaces where students interact with physical objects and peer collaboration, while developing 21st century skills and engaging with science, technology, engineering, and math...
We are currently witnessing the growth of the maker movement. According to the Hackerspaces organization and the U.S. Census Bureau, there has been a 14-times increase in the number of...
When talented people have access to fabrication tools and expertise, incredible inventions can be manifested to solve local and global problems. For example, in the last decade we have seen...
As online learning continues to grow, instructional videos have become a key medium for delivering content. A common format features a screen recording with a picture-in-picture (PiP) overlay of the...
Shared gaze visualizations, where the real-time gaze location of group members is shared with one another, have become increasingly studied over the last decade by HCI researchers due to their...
One the most compelling aspects of Fabrication Labs / Makerspaces is that they integrate formal concepts in STEAM (Science, technology, engineering, arts, and mathematics) with 21st century skills – such...
We are currently witnessing the birth of a cultural movement where everyday people tinker with STEM (Science, Technology, Engineering, Mathematics) concepts, simply for the purpose of satisfying creativity and curiosity....
While collaboration betwen students has the potential to support transformative learning experiences, teams are not always more efficient than individuals: group members need to sustain mutual understanding, manage a smooth...
Collaboration is increasingly listed as a common factor in many frameworks of 21st Century Skills that highlight how classrooms and workplaces will differ from their traditional models due to deluges...
Over the last decade, there has been a renewed interest in leveraging new data collection tools for capturing students’ learning processes that go beyond the acquisition of conceptual knowledge. With...
Over the past decade, high frequency sensors (such as eye-trackers, motion sensors, wearables) have become affordable and reliable, which is opening new doors for capturing students’ behavior. Educational researchers can...
We are currently witnessing the birth of a cultural movement where everyday people tinker with STEM (Science, Technology, Engineering, Mathematics) concepts, simply for the purpose of satisfying creativity and curiosity....
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